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Saturday
Dec252010

It happens to be Christmass, again

To My Most Beloved DRONES

Ah yes, Christmass, that time of year when the Christians gather round pine trees and offer gifts to appease them, quanzans do quanza type things, and jewish people eat chinese food and go out to the movies (thats how to celebrate).  On this majestic holiday i must be entombed with my family, who I do love, and so have decided in the multitude to write an article to you drones, half in celebration, and half in boredom, and half in enjoyment.

So yeah Assasain's Creed has slowly gotten stranger and stranger throughout its games, and Brotherhood is no execption, where the first game had you chasing down a strange treasure that the templars had stolen, and you were able to see strange e-mails on your captors computers, it has now changed into vague readings on political theories, and apocalyptic scenarios.  This seems to be a large leap, and it has me questioning how Ubisoft is going to finsih this series off in any way that actually makes sense.  Also SPOILER ALERT!!!!! WHY LUCY???

Anyways I really enjoy the changes implemented on the combat system in the newset itteration of the series.  In the first two games the battles were mainly Ezio, or Altair being forced to respond to enemies with counter kills, or through killing the enemies before they could resist.  This system was interesting because it required strategy to overcome groups of enemies, but when larger enemy groups attacked the combat devolved into the player waiting for the enemy to strike, counter, repeat untill all are dead/run away.  IN Brotherhood this system had been partially replaced for the better by a method called "Execution streaks" where the assasain flows from one target to the next killing them quickly, and is only interrupted when struck by another enemy.  This new part of the combat system makes it feel as though it has finally been finished, versus the first two systems which felt lacking of any offensive tactics. 

The plot is of course intricate and excellent, with great historical backing.  This game easily lives up to its predecessors in the accuracy in which Rome is portrayed, and the beauty of the scenery.  The only thing that bothered me was that although Rome was truly vast and varied, it did not go as far as the previous two games in creating unique locals, and is smaller in area than the first two games.  This does not dtract too much from the game, because the side missions involving Leonardos War Machines fill the gap in scenery to some extent, and the vast underground dungeons do switch things up a bit.  Overall however I deeply crave going back to Venice, but most people probably will not care about that.

The story of Desmond continues onward, never pausing for a breath as the final game, and the end of the world approaches, and Minerva once again makes several appearances, uttering dire warning, and then screwing with the player, but the big reveal of the series is yet to come.  This has really helped to build tension, and has got raised my hopes for an epic finale to tis series, but it also puts a burdeno on Ubisoft to finish this series well; if the final reveal is anything less than mind-shattering its going to be a dissapointment.  Overall however I would say that this is the finest of the Assasain's Creed series, and although I am slightly annoyed by the smaller area it has lived up to my expectations.

9.5/10, 4.75/5, Favorable review, and 96.76%, A+

Merry Christmass Zac ;)

harry <3

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