Bulletstorm Demo!
Tuesday, January 25, 2011 at 08:02PM So, as we've seen so far from trailers and released gameplay, Bulletstorm is a first person sci-fi shooter for the PS3 and 360 that boasts tons of different skill shots as well as a boatload of general badassery. The demo was just released on PSN and the Live Marketplace, and i took the chance to download and play it. The demo puts the player in a destroyed futuristic city atmosphere, where your character and his 2 companions must run through, killing humanoid monsters with guns along the way. The premise of the game is fairly vague so far, being that your helping a revenge plot against a leader who "pissed off" one of your accomplices. The good thing is that this game is not about story. Its about pure action and thrills, and has fluid gameplay with many interesting new mechanics.
The guns that the demo allows the player to use are 1/2 standard and 1/2 pretty extreme. The first gun i used was an automatic assault rifle, standard issue for any fps and very effective for killing enemies. Next was a revolver, which shot in 8 rounds but generally had more power per bullet than the rifle, and was also automatic. Here's where it gets interesting: the next gun was a larger grenade launcher, however it shoots 2 grenades attached by a laster rope which sticks to enemies and walls which can be manually detonated, or will explode after a few seconds. Next is the leash, a bulletstorm exclusive, which acts as a sort of whip where players, within a certain range, can hook enemies on a laster wire and flail them around until the enemy is completely pulverized. Kicking has the same effect, as a melee kick to an enemy will send them into the air in slow motion from an electrical charge so the player can finish off the enemy with their gun while their adversary is in midair.
The game also provides an aforementioned array special skill points. Each standard kill awards the player 10 points, while headshots award 50, and so on for standard special skills such as blowing up multiple enemies at once. However, the game gives the player high amounts of points for killing a slo-mo enemy in midair, and even extra points for firing up and killing the enemy through their rear end. This point system adds to the game and will probably give the player a reason to replay campaign levels to gain higher and higher scores.
Overall, the Bulletstorm to demo gave me a good view of what the game is like, and it looks like a great new kind of fps full of great new mechanics and one which is just generally very enjoyable. This is a definitely a game to watch and possibly pick up late next month.
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